http://members.shaw.ca/Li_Variation/templar2.jar
Existing Controls:
Arrow Keys : Move/Turn
W: Shoot Up
A: Shoot Left
D: Shoot Right
Hold two firing directions to shoot in two directions.
Double tap UP: Flip forward.
Double tap DOWN: Flip backwards.
Double tap Left/Right: Slide left/right. (Not yet animated) [Update: Now updated]
Double tap Right and Hold: Flip Right
This is brain-child of 2 months. It's about 1/3 completed.
Inspired by the movie Equilibrium.
I animated the little mannequin myself, and the background tiles are ripped off of a game that I used to play.
I'm now looking for some volunteer artists that are willing to complete this game with me. Do you think what I have is sufficient to attract artists? What other fancy stuff should I add to get some artists interested enough to help?
Anyway, thanks for checking it out. Feedback is welcome.
-Cuppo
PS: Sorry about not using Web-Start. I'll get that running once I figure out how.
java -cp bin;templar.jar -Djava.library.path=libs\win32 templar.Templar
java.io.FileNotFoundException: C:\Nocturne\Java\Templar\classes\tileSet.png (The system cannot find the path specified)
arg. okay i'll fix that...
K, should be fixed now.
Here's a screenshot:
(http://members.shaw.ca/Li_Variation/screenshot.jpg)
err - 4.4 MB screenshot???
might want to jpg it, 65% - ~ 140kB
works, no skipping in frames or likewise. Might want to make ESC the exit button :)
has a certain ultratron feel over it.
Thx for trying it out Matzon.
Okay, so it works. That's always good news =)
I haven't played Ultratron yet, but it looks like a really cool game.
I trust all the users here to know Alt-F4 so I was too eager to post it to write in a exit function.
I'll get the screenshot fixed.
Downloaded the Ultratron demo,
Heh, that's a sweet game. If anyone hasn't tried it out yet, go do it right now.
Although.....the demo kills you right one you reach the boss....arg...
Muahahaha :) Good nag, innit?
Cas :)
muuuaarrrg..
I'll get you back one day on my demo.... however many years later that may be.
I added a few new animations. See the first post for details
Webstart! Webstart! Webstart!
Cas :)
Does anyone know of a good tutorial for getting Webstart up and running?
I can't seem to run it :cry:
org.lwjgl.LWJGLException: The current DisplayMode instance cannot be used for fullscreen mode
at org.lwjgl.opengl.Display.switchDisplayMode(Display.java:279)
at org.lwjgl.opengl.Display.create(Display.java:593)
at org.lwjgl.opengl.Display.create(Display.java:573)
at org.lwjgl.opengl.Display.create(Display.java:557)
at engine.View.init(View.java:44)
at engine.Game.init(Game.java:27)
at templar.Templar.main(Templar.java:13)
Exception in thread "main" java.lang.NullPointerException
at org.lwjgl.opengl.GL11.glGenTextures(GL11.java:1792)
at engine.Loader.loadGLTexture(Loader.java:66)
at engine.GLTextureInfo.readObject(GLTextureInfo.java:43)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at java.io.ObjectStreamClass.invokeReadObject(Unknown Source)
at java.io.ObjectInputStream.readSerialData(Unknown Source)
at java.io.ObjectInputStream.readOrdinaryObject(Unknown Source)
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.defaultReadFields(Unknown Source)
at java.io.ObjectInputStream.readSerialData(Unknown Source)
at java.io.ObjectInputStream.readOrdinaryObject(Unknown Source)
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.readArray(Unknown Source)
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.defaultReadFields(Unknown Source)
at java.io.ObjectInputStream.readSerialData(Unknown Source)
at java.io.ObjectInputStream.readOrdinaryObject(Unknown Source)
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.readObject(Unknown Source)
at templar.Templar.init(Templar.java:23)
at engine.Game.init(Game.java:28)
at templar.Templar.main(Templar.java:13)
that's weird...
I think it's because of my quick and dirty fullscreen solution.
I'll turn off fullscreen for now.
K. Fullscreen is now off.
..a quick and dirty solution to fix my quick and dirty solution...
Still geting the same error... Did you update the .jar download in your first post? Or do I need to get it somewhere else?
EDIT: My machine specs (if you need them):
P42.8GHz w/HT - 2GB ram - ATI Radeon X600 PRO 256MB - 2 monitors (one at 1280x1024x32@60, other at 1600x1200x32@85) - Windows XP Pro
heh. I forgot to update the jar file.
It should be fine now.
It still doesn't work :cry: Same error
mmmm okay that's really weird..
I'm not even trying to set it to fullscreen anymore...
Ah hah.
Fixed!
My ISP was keeping a ghost copy of the previous jar file somewhere...
Thanks, that worked.
Great!
So what do you guys think?
Are the controls intuitive?
How's the camera? Some of my friends complained about it being really disorienting, but I think it's the lesser of two evils. If the camera was still, and the player itself rotated, then controls will be harder (like driving an RC car).