LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: Peter M Ashford on June 30, 2004, 12:17:12

Title: GL_BGR_EXT
Post by: Peter M Ashford on June 30, 2004, 12:17:12
Why was the GL_BGR_EXT pixel format removed?
Title: GL_BGR_EXT
Post by: cfmdobbie on June 30, 2004, 12:25:18
Take a look in the EXTBgra class.
Title: GL_BGR_EXT
Post by: Peter M Ashford on June 30, 2004, 12:27:51
Well, colour me gobsmacked :o)

Thanks for the pointer, but why isn;t that part of GL11?
Title: GL_BGR_EXT
Post by: Peter M Ashford on June 30, 2004, 12:32:15
ah, never mind - I see why now - all the extensions are kept seperate from the core GL 1.1 code that way.  I suppose that helps to avoid monlithic GL* classes.
Title: GL_BGR_EXT
Post by: oNyx on June 30, 2004, 15:51:53
That's just a side effect.

The thing with extensions is: they are just that - extensions ;)