Environment mapping in GLSL should be very easy, by using the textureCube method and the samplerCube data type.
However, no matter how I try, I cant seem to initialize the samplercube variable from LWJGL?? :(
I tried to set it the same way as I set normal sampler2D data objects (which works fine), but when loading the samplerCube variable with a texture unit pointing to a 256*6,256 texture with my cube planes, I only get black... Checked and double checked everything?
Anyone has an idea of how to do this correctly?
Thanks :)
Never mind, the problem is solved.. :)
in the interest of future solution seekers, how did you solve it ?