LWJGL 1.1.4 (windows_natives.jar) in 64 Bit

Started by molzb, May 23, 2011, 16:16:07

Previous topic - Next topic

molzb

Hi,

sorry if I have to ask the community for a favour, but
unfortunately I'm not able to do this myself.

I would like to test an applet with LWJGL 1.1.4 and the
windows_natives.jar (which contains the DLLs) in 64 Bit.
32 Bit is already included in the official version. At that
time there was no precompiled version of the
windows_natives.jar in 64 Bit.

I'd be very grateful if someone could compile the windows
natives and send it to me. As a return I will send you the
tastiest ASCII beer that you have ever read  ;)

Cheers,
The Pianoman

thepianoman_at_nurfuerspam.de

kappa

Why would you want to run such an old version of LWJGL? (its almost 3 and a half years old). There's no guarantee it will even still work (especially as an applet). You really should try the latest version of LWJGL considering that you want to run it as an applet.

molzb

QuoteWhy would you want to run such an old version
It's out of sheer despair. We have an applet that crashes in 3D
from time to time and nobody knows why. The applet was developed
3+ years ago (not by me) with LWJGL 1.1.4 and JMonkey V1.x
I've upgraded to LWJGL 2.1 because of 64-Bit-Support and because
of the new AppletLoader (well, 1.1.4 had it too, but I wanted to make
that jump to LWJGL 2.1 and after that to JMonkey 2.0.1). LWJGL 2.1
seemed to work then, but with those arbitrary crashes now I wanted
to give 1.1.4 a try. Alas I cannot upgrade to JMonkey 2.

So V1.1.4 is just a test to see if our applet runs more stable.
I've tried V2.7.1 today, too, but I have to test more to make a
statement.

Thanks for your response.