LWJGL Forum

Programming => OpenGL => Topic started by: T-Dog on January 19, 2006, 03:27:53

Title: Wheres the manual?
Post by: T-Dog on January 19, 2006, 03:27:53
Ok before I start trying to Haphazardly look up tutorials on the web and books to buy, and then feed questions to forums like this one, I just want to know what are some good resources for beginers with lwjgl, opengl and/or JOGL. I've used canvas3d in the past but this is definitly a big step up from simple JFrame/JApplet creations, and I prefer to have a source to learn off of that is comprehensive, especailly to a beginner to opengl programming such as myself.


Thanks
T-dog
Title: Wheres the manual?
Post by: CaseyB on January 19, 2006, 15:39:38
If you google NeHe, you'll find an excellent OpenGL resource and most of his tutorials have been ported to LWJGL.  There are also examples in the LWJGL sourceforge area.
Title: Wheres the manual?
Post by: tomb on January 19, 2006, 16:25:52
You'll need some OpenGL documentation. The Red Book (http://www.amazon.com/gp/product/0321335732/sr=1-1/qid=1137687709/ref=pd_bbs_1/102-6298325-6044122?%5Fencoding=UTF8) is a must. You can find an outdated version on opengl.org along with other documentation (http://www.opengl.org/documentation/). The man pages (http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/) will be your opengl javadoc.

There is some some simple examples that comes with the lwjgl source that will help you get started.
Title: Wheres the manual?
Post by: princec on January 19, 2006, 19:24:10
Hm, you wouldn't be calculating particles in a different thread to the rendering thread now would you?

Cas :)