Hi,
I'm trying to use OpenGL 4 Transform Feedback mechanism. I've found some C++ stuff on Google, but i can't get it to work.
It seems very complicated for a quite simple functionnality.
What I'm trying to do now is :
I have a vehicle mesh (stored as a "Vertex Array Object" linked to some "Vertex Buffer Objects" )
and i'm using JBullet to compute it's physical behavior.
I would like to be able to modify the vehicle mesh shape when it hits walls (for example) using transform feedback,
Does anyone have a working example with LWJGL ?
Can I get some help, and some piece of code that works ?
Any kind of explanation might help.
Thanks,
Estraven,