LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: chaosdeathfish on January 25, 2006, 00:17:28

Title: Debug build
Post by: chaosdeathfish on January 25, 2006, 00:17:28
I've tried out some interesting changes I made to my copy of LWJGL 0.99, and I've created a build in which every call to GL methods (except those between glBegin and glEnd) checks for GL errors after it completes - so it'll save all that hassle with invalid enums and suchlike. Anyway, the code and a modified lwjgl.jar is at:

http://www.chaosdeathfish.com/lwjgl

If you unjar the patch over the 0.99 source that should give you everything you need. You need to call ant with:

-Dgenerate=-Ageneratechecks

to generate the debug build. Anyway, hope it's useful!

-CDF