Using this http://rogerallen.github.io/jetson/2014/07/31/minecraft-on-jetson-tk1/ tutorial, I managed to compile and run LWJGL 2.9.2 on Odroid C1 board (Lubuntu 14.04, OpenGL ES).
Is it possible to compile LWJGL to use OpenGL ES on ARM ?
It should be possible, LWJGL 3 is much simpler than 2 in this regard. But there's currently no support for it in the build scripts and there are no OpenGL ES bindings either.