How widely are FBOs supported?

Started by avm1979, June 22, 2011, 22:07:04

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avm1979

I'd love to use them in Starfarer for a few things, but if I do, and don't include fallback code, I wonder what percentage of computers out there won't be able to run the game.

Is this something that's pretty much supported across the board by now, or is there going to be trouble with lower-end computers (such as higher-end netbooks, say)?

As far as fallback code, are Pbuffers the only way to go there? I remember seeing a thread here that mentioned LWJGL Pbuffers only work on Windows, is that still true?

Thank you for any insight!

spasi

You can download the OpenGL Extensions Viewer and have a look at its database. Support for EXT_framebuffer_object seems wide enough.

LWJGL supports Pbuffers on Linux and MacOS as well, not sure how they work on there though, I stopped using Pbuffers a long time ago.

avm1979

Thanks, this is perfect! Had no idea something like that existed, and it's got exactly the info I was looking for.