LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: daniDG on June 19, 2003, 11:29:18

Title: GLUT and lwjgl?
Post by: daniDG on June 19, 2003, 11:29:18
Hi all,

I read in another thread about implementing GLUT in lwjgl to support window features.

I'd like to know what lwjgl developers think about implementing GLUT in upcoming releases. I think it is important to support window-mode for lwjgl to become a/the "standard library" using opengl with java.

So what do you think?

TIA and hf,
dani
Title: GLUT and lwjgl?
Post by: princec on June 19, 2003, 12:42:06
There's nothing in GLUT that you need that isn't already in LWJGL or incompatible with LWJGL anyway. And it seems strange to say it but we don't want to be the standard OpenGL library for Java - because we have deliberately simplified the API in subtle ways to finely tune it for games creation. We want to be the standard API for games in Java.

Cas :)
Title: GLUT and lwjgl?
Post by: daniDG on June 19, 2003, 13:47:06
i c.

I'll have a closer look at it  :wink:

thx,
dani
Title: Re: GLUT and lwjgl?
Post by: Xenn on August 16, 2012, 10:32:19
QuoteThere's nothing in GLUT that you need that isn't already in LWJGL or incompatible with LWJGL anyway.

What's with 3D Text?