LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: psiegel on November 21, 2003, 16:27:15

Title: Building Win32 libs from source
Post by: psiegel on November 21, 2003, 16:27:15
I was playing with the LWJGL source this morning to see if I could make it build.  I was successful, but when I went to look at building the java portion I noticed the ant script looks for two dlls, lwjgl.dll and lwjglaudio.dll.  I noticed the recent distros of LWJGL include this second dll (lwjglaudio.dll).  

What is it?  How do I build it?

Paul
Title: Building Win32 libs from source
Post by: cfmdobbie on November 21, 2003, 16:34:55
I believe that's a renamed OpenAL32.dll.  It was renamed to avoid versioning issues with systems that already had previous versions of the library installed.

Is it just me, or has the OpenAL site (http://www.openal.org/) been completely gutted recently? :?
Title: Building Win32 libs from source
Post by: psiegel on November 21, 2003, 16:41:57
Ah, that explains it.  Thanks.
Title: Building Win32 libs from source
Post by: Matzon on November 21, 2003, 16:47:38
it was gutted, because it was on an old unmaintained LOKI site. now that the oal devs at creative are responsible they wanted something simpler to maintain I guess.

and yes - lwjglaudio.dll is a renamed OpenAL32.dll, due to incompatibility issues