i'm having trouble getting interleaved arrays and indexed triangle lists to work, as a former c/c++ programmer i had no problem doing this but there must be something different about how you do it in lwjgl because it doesn't work. the buffers being the main difference, i think i'm missing a step thats not obvious? like flipping the buffers maybe? any ideas? an example here would be great
I was only able to get interleaved arrays to work while using VBOs.
issue resolved, found out that yes, buffers just need to be flipped before sending them in to glInterleavedArrays() and glDrawElements()