I'm using downsampling but LWJGL does not see resolutions created using it, e.g. when running:
DisplayMode[] modes = Display.getAvailableDisplayModes();
for (int i=0;i<modes.length;i++) {
DisplayMode current = modes[i];
System.out.println(current.getWidth() + "x" + current.getHeight() + "x" +
current.getBitsPerPixel() + " " + current.getFrequency() + "Hz");
}
A little info on downsampeling: http://www.tested.com/tech/pcs/454383-aliasing-be-gone-how-downsample-pc-games/ (http://www.tested.com/tech/pcs/454383-aliasing-be-gone-how-downsample-pc-games/)