i seem to remember reading a post that glu is not really needed for games programming, and therefor should be stripped from lwjgl...
am i remembering correctly?
if so, what is the equivilent to glu.perspective() and glu.lookAt() in lwjgl, if any?
maybe i am just thinking about windowing routines that glut provided for c programmers? personally, i would like to see the sweet windows that are in alien flux make it into lwjgl or spgl :wink: :wink:
We're keeping bits of GLU, and eventually we're going to port it to pure Java instead of relying on a binary. It's also more or less impossible to use the binary from within Java because of the callbacks.
Cas :)
whould be nice to have binary GLU until a new alternative is up, cause actualy I'm stuck with a non running project