Hey there
The beta version of our game (http://gewaltig.net/gutknech/cultris2.app.zip) crashes on testers' OS X machines. Crashes were reported for OS X 10.6.8 and 10.8.3. This is a crashlog (full version http://pastebin.com/NfZvtiey):
Process: JavaApplicationStub [38835]
Path: /Users/USER/Downloads/*/Cultris.app/Contents/MacOS/JavaApplicationStub
Identifier: ???
Version: Cultris II (1.1)
Code Type: X86 (Native)
Parent Process: launchd [269]
User ID: 501
Date/Time: 2013-04-22 23:17:24.495 +0200
OS Version: Mac OS X 10.8.3 (12D78)
Report Version: 10
Interval Since Last Report: 1620260 sec
Crashes Since Last Report: 3
Per-App Interval Since Last Report: 523422 sec
Per-App Crashes Since Last Report: 1
Anonymous UUID: 4911DC14-548F-242B-7B22-B3744BC5C7AB
Crashed Thread: 5
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
VM Regions Near 0:
--> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Users/USER/Downloads/*/Cultris.app/Contents/MacOS/JavaApplicationStub
__TEXT 0000000000001000-0000000000002000 [ 4K] r-x/rwx SM=COW /Users/USER/Downloads/*/Cultris.app/Contents/MacOS/JavaApplicationStub
Application Specific Information:
Java information:
Exception type: Bus Error (0xa) at pc=00000000022e2735
Java VM: Java HotSpot(TM) Client VM (20.14-b01-447 mixed mode macosx-x86)
Current thread (0000000003b62400): JavaThread "main" [_thread_in_vm, id=-1331654656, stack(00000000b0209000,00000000b0a09000)]
Stack: [00000000b0209000,00000000b0a09000]
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j org.lwjgl.opengl.MacOSXDisplay.nGetCurrentDisplayMode()Ljava/lang/Object;+0
j org.lwjgl.opengl.MacOSXDisplay.char()Lorg/lwjgl/opengl/DisplayMode;+1
j org.lwjgl.opengl.Display.<clinit>()V+69
v ~StubRoutines::call_stub
j gB.<clinit>()V+3427
v ~StubRoutines::call_stub
j net.gewaltig.cultris.Cultris.goto()V+18
j net.gewaltig.cultris.Cultris.main([Ljava/lang/String;)V+3
v ~StubRoutines::call_stub
j sun.reflect.NativeMethodAccessorImpl.invoke0(Ljava/lang/reflect/Method;Ljava/lang/Object;[Ljava/lang/Object;)Ljava/lang/Object;+0
j sun.reflect.NativeMethodAccessorImpl.invoke(Ljava/lang/Object;[Ljava/lang/Object;)Ljava/lang/Object;+87
j sun.reflect.DelegatingMethodAccessorImpl.invoke(Ljava/lang/Object;[Ljava/lang/Object;)Ljava/lang/Object;+6
j java.lang.reflect.Method.invoke(Ljava/lang/Object;[Ljava/lang/Object;)Ljava/lang/Object;+161
j apple.launcher.LaunchRunner.run()V+76
j apple.launcher.LaunchRunner.callMain()V+1
j apple.launcher.JavaApplicationLauncher.launch(JJZ)V+11
v ~StubRoutines::call_stub
Any ideas why it crashes?
Cheers,
Simon
I just now realize that this post belongs to the "Lightweight Java Library Game Development" forum. Can an admin move it?
Sorry,
Simon