Noob question here:
I'm having a difficult time fixing something:
I am setting a Lwjgl window to full-screen and also changing the resolution to max (or an arbitrary size) and in the full screen context the amount rendered is only the original size of the window before switching to full-screen.
Code here: http://pastebin.com/j48ntENg (http://pastebin.com/j48ntENg)
Any help would be great.
When resizing the window you need to tell OpenGL to use the new size:
glViewport(x, y, width, height);
Quote from: Fool Running on May 24, 2012, 12:47:09
When resizing the window you need to tell OpenGL to use the new size:
glViewport(x, y, width, height);
I see, thank you so much.