LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: Kajos on August 22, 2011, 20:50:32

Title: Unsigned libraries
Post by: Kajos on August 22, 2011, 20:50:32
Hello,
First of all, LWJGL is great!
Second, I wanted to ask if some can host the unsigned LWJGL (applet) libraries. I'm having lots of trouble using multiple differently signed libraries, ie it errors out.
Thanks,
Kajos
Title: Re: Unsigned libraries
Post by: kappa on August 22, 2011, 21:55:30
not sure exactly what your question is asking but the normal lwjgl download bundle contains all unsigned jars. While the lwjgl applet download bundle contains jars which are signed with lwjgl's certificate.
Title: Re: Unsigned libraries
Post by: Kajos on August 23, 2011, 07:46:41
Well, I'm running a webstart which is signed by my own certificate. However, having multiple certificates doesn't cope well with Java. That's why I need to have unsigned jars which I can sign with my own certificate as well.
Title: Re: Unsigned libraries
Post by: Matzon on August 23, 2011, 08:25:20
just remove it from the jars yourself ? (MANIFEST.MF) and RSA/DSA files
or can you not host the files yourself?
Title: Re: Unsigned libraries
Post by: Kajos on August 23, 2011, 08:50:52
Will try to change the manifest indeed. Hope that works. Yeah, I'm going to host the files myself indeed.
Title: Re: Unsigned libraries
Post by: Kajos on August 23, 2011, 09:15:48
Deleting the files in the manifest directory worked great. Thanks.