LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: Tobbe A on October 24, 2003, 10:36:21

Title: LWJGL and networking
Post by: Tobbe A on October 24, 2003, 10:36:21
Hi,

I read somewhere that LWJGL doesn't "support" multithreading or whatever. This doesn't mean I can't use LWJGL in an application where I use a separate thread for my networking, does it?

// Tobias
Title: LWJGL and networking
Post by: elias on October 24, 2003, 10:51:11
It does indeed "support" multithreading, but all LWJGL operations will have to be done from one thread. This is more an OpenGL restriction than a LWJGL restriction.

Everything else can be done from other threads.

- elias
Title: LWJGL and networking
Post by: princec on October 24, 2003, 19:17:48
It's not even an OpenGL restriction, it's actually how the entire design of PC hardware is geared to work.

Cas :)