Hi,
I read somewhere that LWJGL doesn't "support" multithreading or whatever. This doesn't mean I can't use LWJGL in an application where I use a separate thread for my networking, does it?
// Tobias
It does indeed "support" multithreading, but all LWJGL operations will have to be done from one thread. This is more an OpenGL restriction than a LWJGL restriction.
Everything else can be done from other threads.
- elias
It's not even an OpenGL restriction, it's actually how the entire design of PC hardware is geared to work.
Cas :)