Looak at this picture and looak at the cubes which are on right.
(http://www.asdfasdf.borec.cz/obrazok.jpg) Why are they so weird?
Btw obviously they are 3D model and I'am using perspective projecton to render it. Here is code:
GL11.glLoadIdentity();
GL11.glColor3f(1.0f,1.0f,1.0f);
GL11.glTranslatef(-34f,-24f,-70);
cubeRender();
CubeRender method:
GL11.glPushMatrix();
float positionX = indexX*2.2f; [i]// Index are position of cube in txt file(Iam using tilemap)[/i]
float positionY = indexY*2.2f;
GL11.glTranslatef(positionX,positionY,0f);
GL11.glRotatef(90,1,0,0);
GL11.glScalef(0.01f,0.01f,0.01f);
cubeTexture.bind();
cubeModel.render();
GL11.glPopMatrix();
They look like they are overlapping eachother. Did you enable the depth buffer via glEnable(GL_DEPTH_TEST)?