LWJGL project, "live" in New York city

Started by napier, November 13, 2005, 18:12:56

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napier

I've been working with LWJGL for about two years and have enjoyed the process enormously.  It's a great tool and a very supportive community.  I just reached a milestone in a long project that I've been working on and wanted to let you all know, partly out of excitement, partly as a thank you, and also to let you know what I'm doing with LWJGL.  

I don't  make games, I'm a digital artist and make interactive artwork using java/opengl.  I often treat openGL like a drawing or painting tool, using textures and pbuffers to build up images in many translucent layers.

Some screenshots:
   http://potatoland.com/kk2/kk3_1
   http://potatoland.com/kk2/kk3_skyline
   http://potatoland.com/kk2/kk3_light

I'm in a show in New York city till December 3rd, where I have three computers running interactive pieces in a gallery.  Images and info are online at http://potatoland.org/empire

If anyone's in the NYC area let me know.  I'd love to hook up and talk shop sometime.

mark
penGL/Java/LWJGL demos and code: http://potatoland.org/code/gl

middy

Heh if napier allows it Mazon should post it as use-case
um

CaseyB

I would love to see your show!  I'm driving into the city on the 2nd I won't be getting in until pretty late, but I see that the gallery is open from 11-6 on saturdays.  If your not busy I'd love to see your work and get a chance to talk a bit!

Matzon

excellent stuff! - I always love when people deploy lwjgl in a finished product, and strangely enough even more so when it's deployed in ways I wouldn't have imagined.

As for a use case, I wouldn't know what to write :D

Do write a follow-up after the 3rd on how it went.

princec

Oh! Now they are excellent pieces. A fantastic showcase of fine art, if I may say so.

Cas :)

napier

Thanks for the feedback.  It's been a challenge learning openGL, trying out java bindings, etc. but the results are very solid.  I run these pieces on laptops with ATI 9700 cards.  The LCD panels are 1920x1200 and I'm doing full framebuffer copies to texture each frame.  Still getting about 60 fps, which is plenty for the kind of animation I'm doing.

I'll let you know how it goes.
penGL/Java/LWJGL demos and code: http://potatoland.org/code/gl

Orangy Tang

That looks rather nice, is there any way to see it moving (other than going to see it :P ).

crash0veride007

Those are wicked! Awesome job!
JGLMark could use a good artist such as yourself, if you are interested shoot me a mail.

napier

Quoteis there any way to see it moving (other than going to see it ).

I plan to put some of these online with webstart.  Just haven't gotten there yet.

There's a short video online:   http://bitforms.com/exhibition_pop_napier5_vid.html

(doesn't work on my PC, but is fine on Mac)
penGL/Java/LWJGL demos and code: http://potatoland.org/code/gl

numberR


kramer

Really impressive, napier.

Hopefully one day we'll see your stuff on scene.org

crash0veride007

Keep an eye on JGLMark, for more of Napier's incredible visuals.... :wink:

CaseyB

I got to see his show this weekend and it was amazing!  The still shots really don't do justice to the actual works!  I could have stood there for hours playing with them!

darkprophet

you did record it on video camera....didn't you?

CaseyB

:roll: I didn't have a video camera with me!  I took a still camera, but decided that wouldn't do it justice!  Maybe after the show we can get him to put it up via websart or a video of it or something like that.