I read somewhere that LWJGL has glEnable(GL_MULTISAMPLES) as a default used via the glTexParameti() function set to GL_LINEAR. Does anyone know if this is right? And if not, does anyone know the equivalent to JOGLs:
caps = new GLCapabilities();
caps.setSampleBuffers(true);
caps.setNumSamples(2);
which sets up the correct pixel format descriptor (I think that's right)?
The equivalent is org.lwjgl.opengl.PixelFormat.
It has a "samples" field.
If using org.lwjgl.opengl.AWTGLCanvas, there are constructors taking a org.lwjgl.opengl.PixelFormat parameter.
If using org.lwjgl.opengl.Display, there are create() method overloads taking a org.lwjgl.opengl.PixelFormat parameter.
Thanks Kai.