LWJGL Forum

Programming => OpenGL => Topic started by: ojman101 on December 02, 2014, 19:10:49

Title: Bind texture without slick?
Post by: ojman101 on December 02, 2014, 19:10:49
Hi guys,
I was wondering if you could bind a texture to a quad without slick?
Is it possible?
Title: Re: Bind texture without slick?
Post by: abcdef on December 03, 2014, 11:04:02
Yes
Title: Re: Bind texture without slick?
Post by: quew8 on December 03, 2014, 12:24:53
To expand on @abcdef's answer, binding a texture in OpenGL is as easy as calling glBindTexture() with the id of the texture.

Don't ask vague questions unless you don't mind getting angry / one word answers.
Title: Re: Bind texture without slick?
Post by: ojman101 on December 05, 2014, 07:51:45
Ok, thanks.
Title: Re: Bind texture without slick?
Post by: Yuri6037 on January 05, 2015, 08:54:49
So like quew8 said, it's as simple to bind your texture however you'd need to load it first. The process can be really complicated depending on the format you want.

Maybe you should do like me, using PNGLoader.