Hi guys,
I was wondering if you could bind a texture to a quad without slick?
Is it possible?
Yes
To expand on @abcdef's answer, binding a texture in OpenGL is as easy as calling glBindTexture() with the id of the texture.
Don't ask vague questions unless you don't mind getting angry / one word answers.
Ok, thanks.
So like quew8 said, it's as simple to bind your texture however you'd need to load it first. The process can be really complicated depending on the format you want.
Maybe you should do like me, using PNGLoader.