LWJGL Forum

Programming => OpenGL => Topic started by: jeffrobbins on July 27, 2006, 14:39:24

Title: GL11 field usage
Post by: jeffrobbins on July 27, 2006, 14:39:24
Hello, I am very new to 3D programming, bit I have been doing Java for about 5 years. I am trying the tutorials for using LWJGL but I have been coming across a similar question on all of the tutorials. (I apologize if this has already been asked, I couldn't find anything about it by searching). I can't seem to find any documentation on the meaning or usage of the GL11 fields (GL_TEXTURE_2D,GL_CULL_FACE,GL_DEPTH_TEST..etc.).

Can anyone point me in the direction of some documentation on how and when to use these fields? In the tutorials I have just been copying them verbatim, but I have no idea what they are manipulating.

Thank you for any help you can provide.
Title: GL11 field usage
Post by: Evil-Devil on July 27, 2006, 15:06:33
Take a look at this.
http://opengl.org/documentation/red_book/

There are many other resources in the web. Like NeHe: http://nehe.gamedev.net
Title: GL11 field usage
Post by: jeffrobbins on July 27, 2006, 15:20:48
Great! Thanks for the link, I had started browsing around the OpenGL site, but I didn't find this book. Thanks again.

Any other resources anyone can recommend?
Title: Re: GL11 field usage
Post by: dj3hut1 on April 28, 2009, 20:58:54
Hello,

another good documentation up to GL 2.1 can be found at http://www.opengl.org/sdk/docs/man/ (http://www.opengl.org/sdk/docs/man/)


dj3hut1
Title: Re: GL11 field usage
Post by: bobjob on April 28, 2009, 22:36:40
I think this thread is nearly 3 years old.