I was looking through the LWJGL native code, and it looks like you guys (the developers) elected to allow only one window to be created at a time (probably already obvious to the veterans here.) My question is: what made you decide to use that constraint? Was allowing multiple windows overly complicated? Does OpenGL make it difficult to do so?
basically because the added complexity doesn't make sense to games
So this was more of a conscious design decision, not a limitation of the technology.
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basically because the added complexity doesn't make sense to games
You indirectly answered a dilemma that I had. Thank you, Matzon.