Is it possible to draw part of the main screen buffer to an Aux buffer, say the window is 1024x768 and the window that wanted to be drawn was 20x20...
If so.... how :)
Thanks
I'm not sure exactly what you want, but you can copy pixels off the screen with glCopyPixels() into a ByteBuffer.
I'm guessing this is not what you want, though :roll: . Could you be a little more specific? :wink: