Hello everyone,
I'm trying to compile a shader on macos but im getting some errors, I think this has to do that macos doen't support openpl, i saw in the system settings, it actually uses metal.
Im getting this error when i try to compile the shader
Error: vertex shader compilation failed
ERROR: 0:1: '' : version '330' is not supported
ERROR: 0:1: '' : syntax error: #version
ERROR: 0:3: 'layout' : syntax error: syntax error
i saw there is lib called bgfx, but im not sure how to use it.
Is it possible to compile shader on mac that uses metal instead of opengl?
Thanks!