LWJGL input question

Started by sephis, April 21, 2005, 23:18:15

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sephis

Hi all,
I've worked a lot in c++ using windows event handling for input, with Direct input, and with Java's standard keyboard/mouse listener. So I've been wondering if LWJGL's input system for windows has the same high latency that the windows event handler has (about 50 milliseconds) or does it have the same speed the Direct Input has (more like 5 milliseconds)? Also, does this depend on the platform it's being run on? And last in my interogation, do any of you have any tips for a convert from JOGL and c++ openGL to LWJGL?
Thanks and I look forward to developing java games with you all,
Sephis

tomb

Win32 version of LWJGL uses direct input.