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Lightweight Java Gaming Library
Talk about writing games in Java using the Lightweight Java Game Library (LWJGL)

Posts: 17,294
Topics: 2,977

Last post: December 15, 2024, 22:34:14 LWJGL 3.3.5 by spasi

LWJGL Documentation
Forum about documenting LWJGL, including tutorials and example code

Posts: 1,020
Topics: 213

Last post: October 29, 2024, 20:13:47 The HelloWorld sample at... by blob

Bug Reports / RFE
Post bug reports for the LWJGL binding and requests for enhancements.

Posts: 1,777
Topics: 303

Last post: September 06, 2024, 09:29:42 Re: [RFE] Metal API Bind... by spasi

Vulkan
Development using Vulkan in LWJGL

Posts: 202
Topics: 43

Last post: November 03, 2023, 00:31:06 Re: Logical device creat... by GhCa

OpenGL
Development using OpenGL in LWJGL

Posts: 7,740
Topics: 1,639

Last post: December 16, 2024, 22:22:52 Null Context : OpenGL in... by bolivar

OpenAL
Development using OpenAL in LWJGL

Posts: 809
Topics: 173

Last post: September 21, 2021, 11:23:16 Re: [BUG] createCapabili... by jakethesnake

JOML
Development using JOML

Posts: 49
Topics: 14

Last post: August 02, 2022, 17:19:49 Re: Help with perspectiv... by DevTaube

General Java Game Development
General topic to discuss writing games of all kinds in Java

Posts: 2,225
Topics: 441

Last post: August 24, 2024, 15:36:47 Compile cuda-c to ptx by codex

Archive

Resolved Bugs/RFE
Bugs that are fixed, resolved in other ways or have stagnated.

Posts: 2,174
Topics: 258

Last post: October 29, 2018, 12:37:51 Re: [FIXED] OSX retina s... by Jibsone

DirectX
Development using DirectX in LWJGL

Posts: 164
Topics: 9

Last post: April 30, 2020, 15:35:28 Re: Direct3D 11 Binding by mudlee

DevIL
Development using DevIL in LWJGL

Posts: 274
Topics: 53

Last post: November 28, 2010, 13:53:29 Re: Here Texture Loading... by broumbroum

FMOD
Development using FMOD in LWJGL

Posts: 126
Topics: 27

Last post: January 31, 2008, 13:40:11 Re: LWJGL Beta 3, Window... by Matzon

33,854 Posts in 6,150 Topics by 3,487 Members - Latest Member: bolivar
Latest Post: "Null Context : OpenGL in..." (December 16, 2024, 22:22:52)
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